Spiders Jobs vs Morpeh ECS

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Years ago I made a simulation to compare performance between ECS and Burst compiled jobs.

Morpeh ECS was selected because it's a framework I'm most familiar with; Burst and Job system support would allow for a more accurate comparison. That being said, I haven't used the jobs system on ECS side for this benchmark nor for the old one but I may implement it in the near future.

Results for the old benchmark on my previous system

Result for the current system

Do note that recording takes some of the performance off the table. Without it a 5% fps uplift is to be expected.

Also, it's not the fairest test, because for the jobs it uses regular IJob instead of IJobParallelFor!

Old demo (Youtube)

New demo (Youtube)